vkd3d: Use mutable descriptors if available.

The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
This commit is contained in:
Conor McCarthy 2023-12-14 14:58:19 +10:00 committed by Alexandre Julliard
parent bb64bfff63
commit b0d1fb7d98
Notes: Alexandre Julliard 2024-01-09 23:37:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/523
7 changed files with 83 additions and 10 deletions

2
README
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@ -9,7 +9,7 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.148).
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.3.228).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If

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@ -86,7 +86,7 @@ AS_IF([test "x$ac_cv_header_spirv_unified1_GLSL_std_450_h" != "xyes" \
-a "x$ac_cv_header_vulkan_GLSL_std_450_h" != "xyes"],
[AC_MSG_ERROR([GLSL.std.450.h not found.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([148], [AC_MSG_ERROR([Vulkan headers are too old, 1.2.148 is required.])])
VKD3D_CHECK_VULKAN_HEADER_VERSION([228], [AC_MSG_ERROR([Vulkan headers are too old, 1.3.228 is required.])])
AC_CHECK_DECL([SpvCapabilityDemoteToHelperInvocationEXT],, [AC_MSG_ERROR([SPIR-V headers are too old.])], [
#ifdef HAVE_SPIRV_UNIFIED1_SPIRV_H

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@ -3270,7 +3270,8 @@ static void d3d12_command_list_bind_descriptor_heap(struct d3d12_command_list *l
{
VkDescriptorSet vk_descriptor_set = heap->vk_descriptor_sets[set].vk_set;
if (!vk_descriptor_set)
/* Null vk_set_layout means set 0 uses mutable descriptors, and this set is unused. */
if (!vk_descriptor_set || !list->device->vk_descriptor_heap_layouts[set].vk_set_layout)
continue;
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bindings->vk_bind_point, rs->vk_pipeline_layout,

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@ -94,6 +94,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
VK_EXTENSION(EXT_MUTABLE_DESCRIPTOR_TYPE, EXT_mutable_descriptor_type),
VK_EXTENSION(EXT_ROBUSTNESS_2, EXT_robustness2),
VK_EXTENSION(EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION, EXT_shader_demote_to_helper_invocation),
VK_EXTENSION(EXT_SHADER_STENCIL_EXPORT, EXT_shader_stencil_export),
@ -106,13 +107,32 @@ static HRESULT vkd3d_create_vk_descriptor_heap_layout(struct d3d12_device *devic
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT flags_info;
VkMutableDescriptorTypeCreateInfoEXT mutable_info;
VkMutableDescriptorTypeListEXT type_list;
VkDescriptorSetLayoutCreateInfo set_desc;
VkDescriptorBindingFlagsEXT set_flags;
VkDescriptorSetLayoutBinding binding;
VkResult vr;
static const VkDescriptorType descriptor_types[] =
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
};
if (device->vk_info.EXT_mutable_descriptor_type && index && index != VKD3D_SET_INDEX_UAV_COUNTER
&& device->vk_descriptor_heap_layouts[index].applicable_heap_type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
{
device->vk_descriptor_heap_layouts[index].vk_set_layout = VK_NULL_HANDLE;
return S_OK;
}
binding.binding = 0;
binding.descriptorType = device->vk_descriptor_heap_layouts[index].type;
binding.descriptorType = (device->vk_info.EXT_mutable_descriptor_type && !index)
? VK_DESCRIPTOR_TYPE_MUTABLE_EXT : device->vk_descriptor_heap_layouts[index].type;
binding.descriptorCount = device->vk_descriptor_heap_layouts[index].count;
binding.stageFlags = VK_SHADER_STAGE_ALL;
binding.pImmutableSamplers = NULL;
@ -132,6 +152,17 @@ static HRESULT vkd3d_create_vk_descriptor_heap_layout(struct d3d12_device *devic
flags_info.bindingCount = 1;
flags_info.pBindingFlags = &set_flags;
if (binding.descriptorType == VK_DESCRIPTOR_TYPE_MUTABLE_EXT)
{
type_list.descriptorTypeCount = ARRAY_SIZE(descriptor_types);
type_list.pDescriptorTypes = descriptor_types;
mutable_info.sType = VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT;
mutable_info.pNext = NULL;
mutable_info.mutableDescriptorTypeListCount = 1;
mutable_info.pMutableDescriptorTypeLists = &type_list;
flags_info.pNext = &mutable_info;
}
if ((vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL,
&device->vk_descriptor_heap_layouts[index].vk_set_layout))) < 0)
{
@ -763,6 +794,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT mutable_features;
VkPhysicalDeviceFeatures2 features2;
};
@ -780,6 +812,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR *timeline_semaphore_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT *mutable_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
@ -800,6 +833,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vertex_divisor_features = &info->vertex_divisor_features;
vertex_divisor_properties = &info->vertex_divisor_properties;
timeline_semaphore_features = &info->timeline_semaphore_features;
mutable_features = &info->mutable_features;
xfb_features = &info->xfb_features;
xfb_properties = &info->xfb_properties;
@ -823,6 +857,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, vertex_divisor_features);
timeline_semaphore_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR;
vk_prepend_struct(&info->features2, timeline_semaphore_features);
mutable_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT;
vk_prepend_struct(&info->features2, mutable_features);
if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &info->features2));
@ -1594,6 +1630,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->EXT_shader_demote_to_helper_invocation = false;
if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment)
vulkan_info->EXT_texel_buffer_alignment = false;
if (!physical_device_info->mutable_features.mutableDescriptorType)
vulkan_info->EXT_mutable_descriptor_type = false;
if (!physical_device_info->timeline_semaphore_features.timelineSemaphore)
vulkan_info->KHR_timeline_semaphore = false;

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@ -2470,12 +2470,14 @@ static void d3d12_desc_write_vk_heap_null_descriptor(struct d3d12_descriptor_hea
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_descriptor_heap_vk_set *descriptor_set;
enum vkd3d_vk_descriptor_set_index set;
enum vkd3d_vk_descriptor_set_index set, end;
unsigned int i = writes->count;
end = device->vk_info.EXT_mutable_descriptor_type ? VKD3D_SET_INDEX_UNIFORM_BUFFER
: VKD3D_SET_INDEX_STORAGE_IMAGE;
/* Binding a shader with the wrong null descriptor type works in Windows.
* To support that here we must write one to all applicable Vulkan sets. */
for (set = VKD3D_SET_INDEX_UNIFORM_BUFFER; set <= VKD3D_SET_INDEX_STORAGE_IMAGE; ++set)
for (set = VKD3D_SET_INDEX_UNIFORM_BUFFER; set <= end; ++set)
{
descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
writes->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@ -4220,9 +4222,11 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_pool(struct d3d12_descrip
for (set = 0, pool_desc.poolSizeCount = 0; set < ARRAY_SIZE(device->vk_descriptor_heap_layouts); ++set)
{
if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type)
if (device->vk_descriptor_heap_layouts[set].applicable_heap_type == desc->Type
&& device->vk_descriptor_heap_layouts[set].vk_set_layout)
{
pool_sizes[pool_desc.poolSizeCount].type = device->vk_descriptor_heap_layouts[set].type;
pool_sizes[pool_desc.poolSizeCount].type = (device->vk_info.EXT_mutable_descriptor_type && !set)
? VK_DESCRIPTOR_TYPE_MUTABLE_EXT : device->vk_descriptor_heap_layouts[set].type;
pool_sizes[pool_desc.poolSizeCount++].descriptorCount = desc->NumDescriptors;
}
}
@ -4248,6 +4252,16 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
VkDescriptorSetAllocateInfo set_desc;
VkResult vr;
if (!device->vk_descriptor_heap_layouts[set].vk_set_layout)
{
/* Set 0 uses mutable descriptors, and this set is unused. */
if (!descriptor_heap->vk_descriptor_sets[0].vk_set)
d3d12_descriptor_heap_create_descriptor_set(descriptor_heap, device, 0);
descriptor_set->vk_set = descriptor_heap->vk_descriptor_sets[0].vk_set;
descriptor_set->vk_type = device->vk_descriptor_heap_layouts[set].type;
return S_OK;
}
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
set_desc.pNext = &set_size;
set_desc.descriptorPool = descriptor_heap->vk_descriptor_pool;

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@ -848,7 +848,20 @@ static void vkd3d_descriptor_heap_binding_from_descriptor_range(const struct d3d
const struct vkd3d_device_descriptor_limits *descriptor_limits = &root_signature->device->vk_info.descriptor_limits;
unsigned int descriptor_set_size;
switch (range->type)
if (root_signature->device->vk_info.EXT_mutable_descriptor_type)
{
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
{
binding->set = VKD3D_SET_INDEX_SAMPLER;
descriptor_set_size = descriptor_limits->sampler_max_descriptors;
}
else
{
binding->set = 0;
descriptor_set_size = descriptor_limits->sampled_image_max_descriptors;
}
}
else switch (range->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
binding->set = is_buffer ? VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER : VKD3D_SET_INDEX_SAMPLED_IMAGE;
@ -1368,8 +1381,14 @@ static unsigned int d3d12_root_signature_copy_descriptor_set_layouts(const struc
if (device->use_vk_heaps)
{
VkDescriptorSetLayout mutable_layout = device->vk_descriptor_heap_layouts[0].vk_set_layout;
for (set = 0; set < ARRAY_SIZE(device->vk_descriptor_heap_layouts); ++set)
vk_set_layouts[i++] = device->vk_descriptor_heap_layouts[set].vk_set_layout;
{
VkDescriptorSetLayout vk_set_layout = device->vk_descriptor_heap_layouts[set].vk_set_layout;
/* All layouts must be valid, so if null, just set it to the mutable one. */
vk_set_layouts[i++] = vk_set_layout ? vk_set_layout : mutable_layout;
}
}
return i;

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@ -133,6 +133,7 @@ struct vkd3d_vulkan_info
bool EXT_debug_marker;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_mutable_descriptor_type;
bool EXT_robustness2;
bool EXT_shader_demote_to_helper_invocation;
bool EXT_shader_stencil_export;