vkd3d: Use mutable descriptors if available.

The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
This commit is contained in:
Conor McCarthy
2023-12-14 14:58:19 +10:00
committed by Alexandre Julliard
parent bb64bfff63
commit b0d1fb7d98
Notes: Alexandre Julliard 2024-01-09 23:37:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/523
7 changed files with 83 additions and 10 deletions

View File

@@ -94,6 +94,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
VK_EXTENSION(EXT_MUTABLE_DESCRIPTOR_TYPE, EXT_mutable_descriptor_type),
VK_EXTENSION(EXT_ROBUSTNESS_2, EXT_robustness2),
VK_EXTENSION(EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION, EXT_shader_demote_to_helper_invocation),
VK_EXTENSION(EXT_SHADER_STENCIL_EXPORT, EXT_shader_stencil_export),
@@ -106,13 +107,32 @@ static HRESULT vkd3d_create_vk_descriptor_heap_layout(struct d3d12_device *devic
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT flags_info;
VkMutableDescriptorTypeCreateInfoEXT mutable_info;
VkMutableDescriptorTypeListEXT type_list;
VkDescriptorSetLayoutCreateInfo set_desc;
VkDescriptorBindingFlagsEXT set_flags;
VkDescriptorSetLayoutBinding binding;
VkResult vr;
static const VkDescriptorType descriptor_types[] =
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
};
if (device->vk_info.EXT_mutable_descriptor_type && index && index != VKD3D_SET_INDEX_UAV_COUNTER
&& device->vk_descriptor_heap_layouts[index].applicable_heap_type == D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)
{
device->vk_descriptor_heap_layouts[index].vk_set_layout = VK_NULL_HANDLE;
return S_OK;
}
binding.binding = 0;
binding.descriptorType = device->vk_descriptor_heap_layouts[index].type;
binding.descriptorType = (device->vk_info.EXT_mutable_descriptor_type && !index)
? VK_DESCRIPTOR_TYPE_MUTABLE_EXT : device->vk_descriptor_heap_layouts[index].type;
binding.descriptorCount = device->vk_descriptor_heap_layouts[index].count;
binding.stageFlags = VK_SHADER_STAGE_ALL;
binding.pImmutableSamplers = NULL;
@@ -132,6 +152,17 @@ static HRESULT vkd3d_create_vk_descriptor_heap_layout(struct d3d12_device *devic
flags_info.bindingCount = 1;
flags_info.pBindingFlags = &set_flags;
if (binding.descriptorType == VK_DESCRIPTOR_TYPE_MUTABLE_EXT)
{
type_list.descriptorTypeCount = ARRAY_SIZE(descriptor_types);
type_list.pDescriptorTypes = descriptor_types;
mutable_info.sType = VK_STRUCTURE_TYPE_MUTABLE_DESCRIPTOR_TYPE_CREATE_INFO_EXT;
mutable_info.pNext = NULL;
mutable_info.mutableDescriptorTypeListCount = 1;
mutable_info.pMutableDescriptorTypeLists = &type_list;
flags_info.pNext = &mutable_info;
}
if ((vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL,
&device->vk_descriptor_heap_layouts[index].vk_set_layout))) < 0)
{
@@ -763,6 +794,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT mutable_features;
VkPhysicalDeviceFeatures2 features2;
};
@@ -780,6 +812,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
VkPhysicalDeviceTimelineSemaphoreFeaturesKHR *timeline_semaphore_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT *mutable_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT *depth_clip_features;
VkPhysicalDeviceMaintenance3Properties *maintenance3_properties;
VkPhysicalDeviceTransformFeedbackPropertiesEXT *xfb_properties;
@@ -800,6 +833,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vertex_divisor_features = &info->vertex_divisor_features;
vertex_divisor_properties = &info->vertex_divisor_properties;
timeline_semaphore_features = &info->timeline_semaphore_features;
mutable_features = &info->mutable_features;
xfb_features = &info->xfb_features;
xfb_properties = &info->xfb_properties;
@@ -823,6 +857,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, vertex_divisor_features);
timeline_semaphore_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR;
vk_prepend_struct(&info->features2, timeline_semaphore_features);
mutable_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT;
vk_prepend_struct(&info->features2, mutable_features);
if (vulkan_info->KHR_get_physical_device_properties2)
VK_CALL(vkGetPhysicalDeviceFeatures2KHR(physical_device, &info->features2));
@@ -1594,6 +1630,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->EXT_shader_demote_to_helper_invocation = false;
if (!physical_device_info->texel_buffer_alignment_features.texelBufferAlignment)
vulkan_info->EXT_texel_buffer_alignment = false;
if (!physical_device_info->mutable_features.mutableDescriptorType)
vulkan_info->EXT_mutable_descriptor_type = false;
if (!physical_device_info->timeline_semaphore_features.timelineSemaphore)
vulkan_info->KHR_timeline_semaphore = false;