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vkd3d: Use mutable descriptors if available.
The mutable descriptor type allows six descriptor sets to be replaced with one set for CBV/SRV/UAV heaps.
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committed by
Alexandre Julliard
parent
bb64bfff63
commit
b0d1fb7d98
Notes:
Alexandre Julliard
2024-01-09 23:37:22 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/523
2
README
2
README
@@ -9,7 +9,7 @@ similar, but not identical, to Direct3D 12.
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Building vkd3d
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==============
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Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.148).
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Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.3.228).
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Vkd3d generates some of its headers from IDL files. If you are using the
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release tarballs, then these headers are pre-generated and are included. If
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