vkd3d: Use mutable descriptors if available.

The mutable descriptor type allows six descriptor sets to be replaced
with one set for CBV/SRV/UAV heaps.
This commit is contained in:
Conor McCarthy
2023-12-14 14:58:19 +10:00
committed by Alexandre Julliard
parent bb64bfff63
commit b0d1fb7d98
Notes: Alexandre Julliard 2024-01-09 23:37:22 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/523
7 changed files with 83 additions and 10 deletions

2
README
View File

@@ -9,7 +9,7 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.2.148).
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.3.228).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If