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vkd3d-shader/fx: Turn assignments to arrays to element assignments for certain states.
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parent
25e1c3e374
commit
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Notes:
Henri Verbeet
2024-08-12 14:30:49 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/989
@ -1959,7 +1959,23 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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}
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}
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static unsigned int decompose_fx_4_state_block(struct hlsl_ir_var *var, struct hlsl_state_block *block,
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static bool decompose_fx_4_state_add_entries(struct hlsl_state_block *block, unsigned int entry_index,
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unsigned int count)
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{
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if (!vkd3d_array_reserve((void **)&block->entries, &block->capacity, block->count + count, sizeof(*block->entries)))
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return false;
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if (entry_index != block->count - 1)
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{
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memmove(&block->entries[entry_index + count + 1], &block->entries[entry_index + 1],
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(block->count - entry_index - 1) * sizeof(*block->entries));
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}
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block->count += count;
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return true;
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}
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static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var, struct hlsl_state_block *block,
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unsigned int entry_index, struct fx_write_context *fx)
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{
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struct hlsl_state_block_entry *entry = block->entries[entry_index];
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@ -1989,15 +2005,8 @@ static unsigned int decompose_fx_4_state_block(struct hlsl_ir_var *var, struct h
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return 1;
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}
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if (!vkd3d_array_reserve((void **)&block->entries, &block->capacity, block->count + entry->args_count - 1,
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sizeof(*block->entries)))
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if (!decompose_fx_4_state_add_entries(block, entry_index, entry->args_count - 1))
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return 1;
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if (entry_index != block->count - 1)
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{
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memmove(&block->entries[entry_index + entry->args_count], &block->entries[entry_index + 1],
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(block->count - entry_index - 1) * sizeof(*block->entries));
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}
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block->count += entry->args_count - 1;
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get_state_block_function_components(info, components, entry->args_count);
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@ -2013,6 +2022,62 @@ static unsigned int decompose_fx_4_state_block(struct hlsl_ir_var *var, struct h
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return entry->args_count;
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}
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/* For some states assignment sets all of the elements. This behaviour is limited to certain states of BlendState
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object, and only when fx_5_0 profile is used. */
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static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *var, struct hlsl_state_block *block,
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unsigned int entry_index, struct fx_write_context *fx)
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{
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static const char *states[] = { "SrcBlend", "DestBlend", "BlendOp", "SrcBlendAlpha", "DestBlendAlpha", "BlendOpAlpha" };
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const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
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struct hlsl_state_block_entry *entry = block->entries[entry_index];
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static const unsigned int array_size = 8;
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struct hlsl_ctx *ctx = fx->ctx;
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bool found = false;
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unsigned int i;
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if (type->class != HLSL_CLASS_BLEND_STATE)
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return 1;
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if (ctx->profile->major_version != 5)
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return 1;
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if (entry->lhs_has_index)
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return 1;
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for (i = 0; i < ARRAY_SIZE(states); ++i)
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{
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if (!ascii_strcasecmp(entry->name, states[i]))
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{
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found = true;
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break;
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}
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}
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if (!found)
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return 1;
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if (!decompose_fx_4_state_add_entries(block, entry_index, array_size - 1))
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return 1;
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block->entries[entry_index]->lhs_has_index = true;
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for (i = 1; i < array_size; ++i)
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{
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block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry,
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entry->name, true, i, 0);
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}
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return array_size;
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}
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static unsigned int decompose_fx_4_state_block(struct hlsl_ir_var *var, struct hlsl_state_block *block,
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unsigned int entry_index, struct fx_write_context *fx)
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{
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struct hlsl_state_block_entry *entry = block->entries[entry_index];
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if (entry->is_function_call)
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return decompose_fx_4_state_function_call(var, block, entry_index, fx);
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return decompose_fx_4_state_block_expand_array(var, block, entry_index, fx);
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}
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static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_index,
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uint32_t count_offset, struct fx_write_context *fx)
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{
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@ -56,7 +56,7 @@ BlendState bs
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BlendOpAlpha[4] = add;
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};
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[effect todo]
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[effect]
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BlendState bs
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{
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SrcBlend = one;
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