vkd3d: Reuse descriptor pools.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-12 15:19:55 +02:00 committed by Alexandre Julliard
parent 7482794b0f
commit b0bfe90c9e
2 changed files with 57 additions and 13 deletions

View File

@ -806,6 +806,14 @@ static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
VkDescriptorPool vk_pool;
VkResult vr;
if (allocator->free_descriptor_pool_count > 0)
{
vk_pool = allocator->free_descriptor_pools[allocator->free_descriptor_pool_count - 1];
allocator->free_descriptor_pools[allocator->free_descriptor_pool_count - 1] = VK_NULL_HANDLE;
--allocator->free_descriptor_pool_count;
}
else
{
pool_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_desc.pNext = NULL;
pool_desc.flags = 0;
@ -817,6 +825,7 @@ static VkDescriptorPool d3d12_command_allocator_allocate_descriptor_pool(
ERR("Failed to create descriptor pool, vr %d.\n", vr);
return VK_NULL_HANDLE;
}
}
if (!(d3d12_command_allocator_add_descriptor_pool(allocator, vk_pool)))
{
@ -886,14 +895,40 @@ static void vkd3d_buffer_destroy(struct vkd3d_buffer *buffer, struct d3d12_devic
VK_CALL(vkDestroyBuffer(device->vk_device, buffer->vk_buffer, NULL));
}
static void d3d12_command_allocator_free_resources(struct d3d12_command_allocator *allocator)
static void d3d12_command_allocator_free_resources(struct d3d12_command_allocator *allocator,
bool keep_reusable_resources)
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
unsigned int i, j;
allocator->vk_descriptor_pool = VK_NULL_HANDLE;
if (keep_reusable_resources)
{
if (vkd3d_array_reserve((void **)&allocator->free_descriptor_pools,
&allocator->free_descriptor_pools_size,
allocator->free_descriptor_pool_count + allocator->descriptor_pool_count,
sizeof(*allocator->free_descriptor_pools)))
{
for (i = 0, j = allocator->free_descriptor_pool_count; i < allocator->descriptor_pool_count; ++i, ++j)
{
VK_CALL(vkResetDescriptorPool(device->vk_device, allocator->descriptor_pools[i], 0));
allocator->free_descriptor_pools[j] = allocator->descriptor_pools[i];
}
allocator->free_descriptor_pool_count += allocator->descriptor_pool_count;
allocator->descriptor_pool_count = 0;
}
}
else
{
for (i = 0; i < allocator->free_descriptor_pool_count; ++i)
{
VK_CALL(vkDestroyDescriptorPool(device->vk_device, allocator->free_descriptor_pools[i], NULL));
}
allocator->free_descriptor_pool_count = 0;
}
for (i = 0; i < allocator->transfer_buffer_count; ++i)
{
vkd3d_buffer_destroy(&allocator->transfer_buffers[i], device);
@ -990,11 +1025,12 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
if (allocator->current_command_list)
d3d12_command_list_allocator_destroyed(allocator->current_command_list);
d3d12_command_allocator_free_resources(allocator);
d3d12_command_allocator_free_resources(allocator, false);
vkd3d_free(allocator->transfer_buffers);
vkd3d_free(allocator->buffer_views);
vkd3d_free(allocator->views);
vkd3d_free(allocator->descriptor_pools);
vkd3d_free(allocator->free_descriptor_pools);
vkd3d_free(allocator->pipelines);
vkd3d_free(allocator->framebuffers);
vkd3d_free(allocator->passes);
@ -1078,7 +1114,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_Reset(ID3D12CommandAllo
device = allocator->device;
vk_procs = &device->vk_procs;
d3d12_command_allocator_free_resources(allocator);
d3d12_command_allocator_free_resources(allocator, true);
if (allocator->command_buffer_count)
{
VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
@ -1168,6 +1204,10 @@ static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allo
allocator->vk_descriptor_pool = VK_NULL_HANDLE;
allocator->free_descriptor_pools = NULL;
allocator->free_descriptor_pools_size = 0;
allocator->free_descriptor_pool_count = 0;
allocator->passes = NULL;
allocator->passes_size = 0;
allocator->pass_count = 0;

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@ -550,6 +550,10 @@ struct d3d12_command_allocator
VkDescriptorPool vk_descriptor_pool;
VkDescriptorPool *free_descriptor_pools;
size_t free_descriptor_pools_size;
size_t free_descriptor_pool_count;
VkRenderPass *passes;
size_t passes_size;
size_t pass_count;