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vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
@ -785,6 +785,7 @@ static const char * get_case_insensitive_typename(const char *name)
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"float",
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"matrix",
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"pixelshader",
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"texture",
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"vector",
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"vertexshader",
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};
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@ -3408,7 +3409,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"texture", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
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{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
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@ -112,3 +112,15 @@ float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail(sm>=6)]
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typedef float4 texturE;
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Texture tex1;
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texture tex2;
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teXture tex3;
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texturE var;
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float4 main() : sv_target
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{
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return var;
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}
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