vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-03-19 10:16:35 +01:00
committed by Alexandre Julliard
parent 17dc23269e
commit b09f919673
Notes: Alexandre Julliard 2024-03-27 23:07:48 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/729
2 changed files with 14 additions and 1 deletions

View File

@@ -112,3 +112,15 @@ float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail(sm>=6)]
typedef float4 texturE;
Texture tex1;
texture tex2;
teXture tex3;
texturE var;
float4 main() : sv_target
{
return var;
}