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tests/shader_runner: Introduce the "u64" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -849,7 +849,7 @@ static void read_int64(const char **line, int64_t *i, bool is_uniform)
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fatal_error("Malformed int64 constant '%s'.\n", *line);
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*i = val;
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*line = rest + (!is_uniform && *rest == ',');
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*line = rest;
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}
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static void read_uint64(const char **line, uint64_t *u, bool is_uniform)
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@@ -864,7 +864,7 @@ static void read_uint64(const char **line, uint64_t *u, bool is_uniform)
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fatal_error("Malformed uint64 constant '%s'.\n", *line);
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*u = val;
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*line = rest + (!is_uniform && *rest == ',');
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*line = rest;
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}
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static void read_int64_t2(const char **line, struct i64vec2 *v)
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@@ -1142,6 +1142,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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struct resource_readback *rb;
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struct resource *resource;
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bool is_signed = false;
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D3D12_BOX box;
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RECT rect;
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int len;
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@@ -1204,7 +1205,47 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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rb = runner->ops->get_resource_readback(runner, resource, array_layer * resource->desc.level_count);
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if (match_string(line, "rgbaui", &line))
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box.left = rect.left;
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box.right = rect.right;
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box.top = rect.top;
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box.bottom = rect.bottom;
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box.front = 0;
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box.back = 1;
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if (match_string(line, "u64", &line) || (is_signed = match_string(line, "i64", &line)))
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{
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struct u64vec2 v;
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if (*line != '(')
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fatal_error("Malformed probe arguments '%s'.\n", line);
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++line;
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if (is_signed)
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read_int64(&line, (int64_t *)&v.x, false);
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else
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read_uint64(&line, &v.x, false);
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while (isspace(*line))
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++line;
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if (*line == ',')
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{
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++line;
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if (is_signed)
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read_int64(&line, (int64_t *)&v.y, false);
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else
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read_uint64(&line, &v.y, false);
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line = close_parentheses(line);
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todo_if(runner->is_todo) bug_if(runner->is_bug)
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check_readback_data_u64vec2(rb, &rect, &v);
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}
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else
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{
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line = close_parentheses(line);
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todo_if(runner->is_todo) bug_if(runner->is_bug)
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check_readback_data_uint64(rb, &box, v.x, 0);
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}
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}
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else if (match_string(line, "rgbaui", &line))
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{
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struct uvec4 v;
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@@ -1255,14 +1296,7 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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else if (match_string(line, "rui", &line) || (is_signed = match_string(line, "ri", &line)))
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{
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unsigned int expect;
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D3D12_BOX box;
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box.left = rect.left;
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box.right = rect.right;
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box.top = rect.top;
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box.bottom = rect.bottom;
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box.front = 0;
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box.back = 1;
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if (*line != '(')
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fatal_error("Malformed probe arguments '%s'.\n", line);
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++line;
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@@ -1274,40 +1308,6 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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todo_if(runner->is_todo) bug_if(runner->is_bug)
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check_readback_data_uint(rb, &box, expect, 0);
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}
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else if (match_string(line, "rgui64", &line))
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{
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struct u64vec2 v;
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if (*line != '(')
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fatal_error("Malformed probe arguments '%s'.\n", line);
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++line;
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read_uint64(&line, &v.x, false);
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read_uint64(&line, &v.y, false);
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line = close_parentheses(line);
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todo_if(runner->is_todo) check_readback_data_u64vec2(rb, &rect, &v);
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}
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else if (match_string(line, "rui64", &line) || (is_signed = match_string(line, "i64", &line)))
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{
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uint64_t expect;
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D3D12_BOX box;
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box.left = rect.left;
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box.right = rect.right;
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box.top = rect.top;
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box.bottom = rect.bottom;
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box.front = 0;
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box.back = 1;
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if (*line != '(')
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fatal_error("Malformed probe arguments '%s'.\n", line);
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++line;
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if (is_signed)
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read_int64(&line, (int64_t *)&expect, false);
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else
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read_uint64(&line, &expect, false);
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line = close_parentheses(line);
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todo_if(runner->is_todo) bug_if(runner->is_bug)
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check_readback_data_uint64(rb, &box, expect, 0);
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}
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else if (match_string(line, "rgd", &line))
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{
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struct dvec2 v;
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