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tests: Fix shader code in test_depth_load().
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@ -12246,12 +12246,8 @@ static void test_depth_load(void)
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return t[int2(position.x, position.y)];
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}
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#endif
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0x43425844, 0xe3ea64c3, 0xd67e08d8, 0xfd408a6d, 0x2eaf0b44, 0x00000001, 0x0000023c, 0x00000005,
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0x00000034, 0x000000ac, 0x000000e0, 0x00000114, 0x000001c0, 0x46454452, 0x00000070, 0x00000000,
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0x00000000, 0x00000001, 0x0000001c, 0xffff0400, 0x00000100, 0x0000003e, 0x0000003c, 0x00000002,
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0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x00000000, 0x694d0074, 0x736f7263,
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0x2074666f, 0x20295228, 0x4c534c48, 0x61685320, 0x20726564, 0x706d6f43, 0x72656c69, 0x322e3920,
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0x35392e39, 0x31332e32, 0xab003131, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x43425844, 0x0beace24, 0x5e10b05b, 0x742de364, 0xb2b65d2b, 0x00000001, 0x00000140, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000a4, 0x00000040,
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@ -12260,10 +12256,6 @@ static void test_depth_load(void)
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0x00000000, 0x00101046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
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0x00107e46, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
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0x54415453, 0x00000074, 0x00000005, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
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0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000001,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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