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demos: Get rid of code for compiling shaders using d3dcompiler.
It's unused. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -25,10 +25,6 @@
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struct demo
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{
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HMODULE d3dcompiler;
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HRESULT (WINAPI *compile_from_file)(const WCHAR *filename, const void *defines, void *include,
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const char *entry_point, const char *profile, UINT flags1, UINT flags2,
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ID3DBlob **code, ID3DBlob **errors);
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size_t window_count;
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bool quit;
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@ -198,11 +194,6 @@ static inline bool demo_init(struct demo *demo, void *user_data)
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{
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WNDCLASSEXW wc;
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if (!(demo->d3dcompiler = LoadLibraryW(L"d3dcompiler_47")))
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return false;
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if (!(demo->compile_from_file = (void *)GetProcAddress(demo->d3dcompiler, "D3DCompileFromFile")))
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goto fail;
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wc.cbSize = sizeof(wc);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = demo_window_proc;
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@ -216,7 +207,7 @@ static inline bool demo_init(struct demo *demo, void *user_data)
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wc.lpszClassName = DEMO_WINDOW_CLASS_NAME;
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wc.hIconSm = LoadIconW(NULL, IDI_WINLOGO);
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if (!RegisterClassExW(&wc))
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goto fail;
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return false;
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demo->window_count = 0;
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demo->quit = false;
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@ -224,16 +215,11 @@ static inline bool demo_init(struct demo *demo, void *user_data)
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demo->idle_func = NULL;
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return true;
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fail:
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FreeLibrary(demo->d3dcompiler);
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return false;
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}
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static inline void demo_cleanup(struct demo *demo)
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{
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UnregisterClassW(DEMO_WINDOW_CLASS_NAME, GetModuleHandle(NULL));
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FreeLibrary(demo->d3dcompiler);
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}
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static inline void demo_set_idle_func(struct demo *demo,
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