mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Pass compile options as an array instead of as flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9312979b56
commit
b07c304440
@ -40,11 +40,17 @@ enum vkd3d_shader_structure_type
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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};
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enum vkd3d_shader_compiler_option
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enum vkd3d_shader_compile_option_name
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{
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{
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VKD3D_SHADER_STRIP_DEBUG = 0x00000001,
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VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG = 0x00000001,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILER_OPTION),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
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};
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struct vkd3d_shader_compile_option
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{
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enum vkd3d_shader_compile_option_name name;
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unsigned int value;
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};
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};
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enum vkd3d_shader_visibility
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enum vkd3d_shader_visibility
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@ -226,6 +232,9 @@ struct vkd3d_shader_compile_info
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const void *next;
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const void *next;
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struct vkd3d_shader_code source;
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struct vkd3d_shader_code source;
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const struct vkd3d_shader_compile_option *options;
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unsigned int option_count;
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};
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};
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enum vkd3d_shader_spirv_environment
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enum vkd3d_shader_spirv_environment
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@ -644,8 +653,7 @@ struct vkd3d_shader_signature
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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#ifndef VKD3D_SHADER_NO_PROTOTYPES
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
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struct vkd3d_shader_code *spirv, unsigned int compiler_options);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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@ -675,7 +683,7 @@ void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature
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* Function pointer typedefs for vkd3d-shader functions.
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* Function pointer typedefs for vkd3d-shader functions.
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*/
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*/
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
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typedef int (*PFN_vkd3d_shader_compile_dxbc)(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options);
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struct vkd3d_shader_code *spirv);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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typedef void (*PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code);
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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typedef int (*PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc,
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@ -2062,7 +2062,7 @@ struct vkd3d_dxbc_compiler
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{
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{
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struct vkd3d_spirv_builder spirv_builder;
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struct vkd3d_spirv_builder spirv_builder;
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uint32_t options;
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bool strip_debug;
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struct rb_tree symbol_table;
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struct rb_tree symbol_table;
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uint32_t temp_id;
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uint32_t temp_id;
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@ -2123,8 +2123,7 @@ static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_info *scan_info)
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const struct vkd3d_shader_scan_info *scan_info)
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{
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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@ -2164,7 +2163,22 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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}
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}
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vkd3d_spirv_builder_init(&compiler->spirv_builder);
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vkd3d_spirv_builder_init(&compiler->spirv_builder);
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compiler->options = compiler_options;
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for (i = 0; i < compile_info->option_count; ++i)
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{
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const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
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switch (option->name)
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{
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case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG:
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compiler->strip_debug = !!option->value;
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break;
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default:
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WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
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break;
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}
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}
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rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
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rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
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@ -8723,7 +8737,7 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
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vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
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}
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}
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if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
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if (compiler->strip_debug)
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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if (!vkd3d_spirv_compile_module(builder, spirv))
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if (!vkd3d_spirv_compile_module(builder, spirv))
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@ -103,8 +103,7 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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free_shader_desc(&parser->shader_desc);
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}
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
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struct vkd3d_shader_code *spirv, unsigned int compiler_options)
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{
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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@ -112,8 +111,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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struct vkd3d_shader_parser parser;
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struct vkd3d_shader_parser parser;
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int ret;
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int ret;
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TRACE("compile_info %p, spirv %p, compiler_options %#x.\n",
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TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
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compile_info, spirv, compiler_options);
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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{
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@ -135,7 +133,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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vkd3d_shader_trace(parser.data);
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, compile_info, &scan_info)))
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&parser.shader_desc, compile_info, &scan_info)))
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{
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{
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ERR("Failed to create DXBC compiler.\n");
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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vkd3d_shader_parser_destroy(&parser);
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@ -820,8 +820,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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@ -1350,8 +1350,10 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
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compile_info.next = shader_interface;
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compile_info.next = shader_interface;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.code = code->pShaderBytecode;
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compile_info.source.size = code->BytecodeLength;
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compile_info.source.size = code->BytecodeLength;
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compile_info.options = NULL;
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compile_info.option_count = 0;
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0)) < 0)
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if ((ret = vkd3d_shader_compile_dxbc(&compile_info, &spirv)) < 0)
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{
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{
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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WARN("Failed to compile shader, vkd3d result %d.\n", ret);
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return hresult_from_vkd3d_result(ret);
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return hresult_from_vkd3d_result(ret);
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@ -26,6 +26,8 @@
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#include "vkd3d_common.h"
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#include "vkd3d_common.h"
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#include "vkd3d_shader.h"
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#include "vkd3d_shader.h"
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#define MAX_COMPILE_OPTIONS 1
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static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
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static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
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{
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{
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struct stat st;
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struct stat st;
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@ -87,11 +89,11 @@ static bool write_shader(const struct vkd3d_shader_code *shader, const char *fil
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static const struct
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static const struct
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{
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{
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const char *name;
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const char *name;
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enum vkd3d_shader_compiler_option compiler_option;
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enum vkd3d_shader_compile_option_name compile_option;
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}
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}
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compiler_options[] =
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compiler_options[] =
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{
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{
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{"--strip-debug", VKD3D_SHADER_STRIP_DEBUG},
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{"--strip-debug", VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG},
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};
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};
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static void print_usage(const char *program_name)
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static void print_usage(const char *program_name)
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@ -108,9 +110,38 @@ struct options
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{
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{
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const char *filename;
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const char *filename;
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const char *output_filename;
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const char *output_filename;
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unsigned int compiler_options;
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struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS];
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unsigned int compile_option_count;
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};
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};
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static void add_compile_option(struct options *options,
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enum vkd3d_shader_compile_option_name name, unsigned int value)
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{
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struct vkd3d_shader_compile_option *o;
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unsigned int i;
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for (i = 0; i < options->compile_option_count; ++i)
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{
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o = &options->compile_options[i];
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if (o->name == name)
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{
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o->value = value;
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return;
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}
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}
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if (options->compile_option_count >= ARRAY_SIZE(options->compile_options))
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{
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fprintf(stderr, "Ignoring option.\n");
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return;
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}
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o = &options->compile_options[options->compile_option_count++];
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o->name = name;
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o->value = value;
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}
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static bool parse_command_line(int argc, char **argv, struct options *options)
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static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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{
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unsigned int i, j;
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unsigned int i, j;
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@ -134,7 +165,7 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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{
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if (!strcmp(argv[i], compiler_options[j].name))
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if (!strcmp(argv[i], compiler_options[j].name))
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{
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{
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options->compiler_options |= compiler_options[j].compiler_option;
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add_compile_option(options, compiler_options[j].compile_option, 1);
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break;
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break;
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}
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}
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}
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}
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@ -161,6 +192,8 @@ int main(int argc, char **argv)
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.next = NULL;
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info.options = options.compile_options;
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info.option_count = options.compile_option_count;
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if (!read_shader(&info.source, options.filename))
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if (!read_shader(&info.source, options.filename))
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{
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{
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@ -168,7 +201,7 @@ int main(int argc, char **argv)
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return 1;
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return 1;
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}
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}
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ret = vkd3d_shader_compile_dxbc(&info, &spirv, options.compiler_options);
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ret = vkd3d_shader_compile_dxbc(&info, &spirv);
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vkd3d_shader_free_shader_code(&info.source);
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vkd3d_shader_free_shader_code(&info.source);
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if (ret < 0)
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if (ret < 0)
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{
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{
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@ -49,13 +49,20 @@ static void test_invalid_shaders(void)
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0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
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0x3f800000, 0x3f800000, 0x3f800000, 0x01000002, 0x01000015, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
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};
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};
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static const struct vkd3d_shader_compile_option option =
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{
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.name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG,
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.value = 1,
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};
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = NULL;
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info.next = NULL;
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info.source.code = ps_break_code;
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info.source.code = ps_break_code;
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info.source.size = sizeof(ps_break_code);
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info.source.size = sizeof(ps_break_code);
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info.options = &option;
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info.option_count = 1;
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rc = vkd3d_shader_compile_dxbc(&info, &spirv, VKD3D_SHADER_STRIP_DEBUG);
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rc = vkd3d_shader_compile_dxbc(&info, &spirv);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
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}
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}
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@ -127,8 +134,10 @@ static void test_vkd3d_shader_pfns(void)
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = NULL;
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compile_info.next = NULL;
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||||||
compile_info.source = vs;
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compile_info.source = vs;
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||||||
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compile_info.options = NULL;
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||||||
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compile_info.option_count = 0;
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||||||
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||||||
rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv, 0);
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rc = pfn_vkd3d_shader_compile_dxbc(&compile_info, &spirv);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
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pfn_vkd3d_shader_free_shader_code(&spirv);
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pfn_vkd3d_shader_free_shader_code(&spirv);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user