vkd3d-shader: Pass compile options as an array instead of as flags.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-19 16:13:35 +04:30
committed by Alexandre Julliard
parent 9312979b56
commit b07c304440
7 changed files with 89 additions and 26 deletions

View File

@@ -820,8 +820,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;