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https://gitlab.winehq.org/wine/vkd3d.git
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vkd3d-shader: Pass compile options as an array instead of as flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
9312979b56
commit
b07c304440
@@ -2062,7 +2062,7 @@ struct vkd3d_dxbc_compiler
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{
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struct vkd3d_spirv_builder spirv_builder;
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uint32_t options;
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bool strip_debug;
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struct rb_tree symbol_table;
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uint32_t temp_id;
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@@ -2123,8 +2123,7 @@ static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_info *scan_info)
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{
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const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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@@ -2164,7 +2163,22 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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}
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vkd3d_spirv_builder_init(&compiler->spirv_builder);
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compiler->options = compiler_options;
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for (i = 0; i < compile_info->option_count; ++i)
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{
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const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
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switch (option->name)
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{
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case VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG:
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compiler->strip_debug = !!option->value;
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break;
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default:
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WARN("Ignoring unrecognised option %#x with value %#x.\n", option->name, option->value);
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break;
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}
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}
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rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
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@@ -8723,7 +8737,7 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
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}
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if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
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if (compiler->strip_debug)
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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if (!vkd3d_spirv_compile_module(builder, spirv))
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@@ -103,8 +103,7 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options)
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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@@ -112,8 +111,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, spirv %p, compiler_options %#x.\n",
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compile_info, spirv, compiler_options);
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TRACE("compile_info %p, spirv %p.\n", compile_info, spirv);
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if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
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{
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@@ -135,7 +133,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_compile_info *compile_in
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, compile_info, &scan_info)))
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&parser.shader_desc, compile_info, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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@@ -820,8 +820,7 @@ int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
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struct vkd3d_dxbc_compiler;
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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