tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -149,8 +149,9 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner, const
{"sm>=6", SHADER_MODEL_6_0, SHADER_MODEL_6_0},
{"sm<4", SHADER_MODEL_2_0, SHADER_MODEL_4_0 - 1},
{"sm<6", SHADER_MODEL_2_0, SHADER_MODEL_6_0 - 1},
{"glsl", 0, 0, true},
{"d3d12", 0, 0, true},
{"glsl", 0, 0, true},
{"msl", 0, 0, true},
{"mvk", 0, 0, true},
{"vulkan", 0, 0, true},
};
@@ -2423,7 +2424,9 @@ START_TEST(shader_runner)
# ifdef HAVE_OPENGL
run_shader_tests_gl();
# endif
# ifdef HAVE_METAL
run_shader_tests_metal();
# endif
run_shader_tests_vulkan();
dxc_compiler = dxcompiler_create();