tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.02, 0.245, 0.351, 1.0)
[pixel shader]
@@ -23,7 +23,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 2.0, 2.0, 3.0)
@@ -47,7 +47,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)