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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -19,7 +19,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0,0) rgba(10.0, 1.0, 2.0, 3.0)
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[pixel shader]
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@@ -33,7 +33,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0,0) rgba(4.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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@@ -61,5 +61,5 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0,0) rgba(1337.0, 0, 0, 0)
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