tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -19,7 +19,7 @@ float4 main() : sv_target
[test]
uniform 0 float 1
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0,0) rgba(10.0, 1.0, 2.0, 3.0)
[pixel shader]
@@ -33,7 +33,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0,0) rgba(4.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
@@ -61,5 +61,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0,0) rgba(1337.0, 0, 0, 0)