tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -18,7 +18,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe uav 1 (0) ri (10)
if(sm<6) probe uav 1 (1) ri (11)
if(sm>=6) probe uav 1 (1) r (11.1)
@@ -34,7 +34,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(10, 11, 12, 13)
[pixel shader]
@@ -48,7 +48,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
[pixel shader]
@@ -62,7 +62,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
[require]