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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -18,7 +18,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe uav 1 (0) ri (10)
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if(sm<6) probe uav 1 (1) ri (11)
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if(sm>=6) probe uav 1 (1) r (11.1)
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@@ -34,7 +34,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(10, 11, 12, 13)
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[pixel shader]
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@@ -48,7 +48,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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[pixel shader]
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@@ -62,7 +62,7 @@ float4 main() : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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[require]
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