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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -13,7 +13,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.00000000, 0.0)
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probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
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probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
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@@ -42,7 +42,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.0, 500.0, 500.0, 0.0)
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@@ -56,7 +56,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (1000.0, 707.0, -0.0, -707.0)
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@@ -72,7 +72,7 @@ float4 main() : sv_target
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% tan(pi/2) is an asymtote and therefore undefined
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% so check 0, pi/4, 3pi/4, pi
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uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0, 1000, -1000.0, 0)
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@@ -86,10 +86,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -6.28318531 -0.88137359 0.88137359 6.28318531
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (-267.744894, -1.0, 1.0, 267.744894) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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draw quad
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todo(msl) draw quad
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% mingw does not support "inf" for scanf(), but numbers beyond FLOAT_MAX consistently result in inf.
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probe (0, 0) rgba (0.0, 0.0, -1.0e39, 1.0e39) 1
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@@ -104,10 +104,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
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@@ -121,10 +121,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.57079633 -0.54930614 0.54930614 1.57079633
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (-0.91715234, -0.5, 0.5, 0.91715234) 2
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uniform 0 float4 -10.0 -0.0 0.0 10.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (-1.0, 0.0, 0.0, 1.0) 1
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@@ -140,10 +140,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 7.604 0 0 0
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.968916833, 0.2473865, 0, 0) 1024
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uniform 0 float4 -10.0 0 0 0
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.544020891, -0.839071631, 0.0, 0.0) 1024
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[pixel shader fail]
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