tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -136,7 +136,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (450, 139, 876, 333)
@@ -189,7 +189,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (450, 138, 796, 333)
@@ -242,7 +242,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (478, 913, 256, 333)
@@ -275,7 +275,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (215, 215, 215, 111)
@@ -305,5 +305,5 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (5, 4, 2, 0)