tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -15,7 +15,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -47,7 +47,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -71,7 +71,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -88,7 +88,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
@@ -140,7 +140,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
@@ -167,9 +167,9 @@ float4 main(uint id : sv_sampleindex) : sv_target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl | sm>=6) draw quad
todo(glsl | sm>=6 | msl) draw quad
probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
copy rtv 0 srv 0
todo(msl) copy rtv 0 srv 0
[rtv 0]
format r32g32b32a32-float
@@ -187,14 +187,14 @@ float4 main(float4 position : sv_position) : sv_target
[test]
uniform 0 uint 0
todo(glsl) draw quad
todo(glsl | msl) draw quad
todo(sm>=6) probe (32, 32) rgba(1.0, 0.25, 0.5, 1.0)
uniform 0 uint 1
todo(glsl) draw quad
todo(glsl | msl) draw quad
todo(sm>=6) probe (32, 32) rgba(2.0, 0.25, 0.5, 1.0)
uniform 0 uint 2
todo(glsl) draw quad
todo(glsl | msl) draw quad
todo(sm>=6) probe (32, 32) rgba(4.0, 0.25, 0.5, 1.0)
uniform 0 uint 3
todo(glsl) draw quad
todo(glsl | msl) draw quad
todo(sm>=6) probe (32, 32) rgba(8.0, 0.25, 0.5, 1.0)