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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -15,7 +15,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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@@ -47,7 +47,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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@@ -71,7 +71,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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@@ -88,7 +88,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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@@ -140,7 +140,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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@@ -167,9 +167,9 @@ float4 main(uint id : sv_sampleindex) : sv_target
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[test]
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clear rtv 0 0.0 0.0 0.0 0.0
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todo(glsl | sm>=6) draw quad
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todo(glsl | sm>=6 | msl) draw quad
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probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
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copy rtv 0 srv 0
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todo(msl) copy rtv 0 srv 0
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[rtv 0]
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format r32g32b32a32-float
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@@ -187,14 +187,14 @@ float4 main(float4 position : sv_position) : sv_target
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[test]
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uniform 0 uint 0
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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todo(sm>=6) probe (32, 32) rgba(1.0, 0.25, 0.5, 1.0)
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uniform 0 uint 1
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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todo(sm>=6) probe (32, 32) rgba(2.0, 0.25, 0.5, 1.0)
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uniform 0 uint 2
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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todo(sm>=6) probe (32, 32) rgba(4.0, 0.25, 0.5, 1.0)
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uniform 0 uint 3
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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todo(sm>=6) probe (32, 32) rgba(8.0, 0.25, 0.5, 1.0)
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