tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0, 1, 0, 1)
probe (1, 0) rgba (1, 1, 0, 1)
probe (0, 1) rgba (0, 2, 0, 1)
@@ -35,7 +35,7 @@ float4 main(float4 pos : sv_position) : sv_target
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (3, 0) rgba (1, 0, 0, 1)
probe (4, 0) rgba (2, 0, 0, 1)
probe (3, 1) rgba (1, 1, 0, 1)