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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -25,7 +25,7 @@ float4 main() : sv_target
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[test]
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uniform 0 int 4
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (110, 210, 410, 410)
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@@ -43,7 +43,7 @@ float4 main() : sv_target
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[test]
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uniform 0 int 3
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (105, 5, 305, 305)
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@@ -59,5 +59,5 @@ float4 main() : sv_target
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[test]
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uniform 0 int 1
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (14.0, 14.0, 14.0, 14.0)
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