tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -25,7 +25,7 @@ float4 main() : sv_target
[test]
uniform 0 int 4
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (110, 210, 410, 410)
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 int 3
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (105, 5, 305, 305)
@@ -59,5 +59,5 @@ float4 main() : sv_target
[test]
uniform 0 int 1
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (14.0, 14.0, 14.0, 14.0)