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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -17,7 +17,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader todo(sm<4)]
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@@ -30,7 +30,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.25, 0, 0.25, 0)
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[pixel shader fail]
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