tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -26,13 +26,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
@@ -50,11 +50,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)