tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -19,7 +19,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
[pixel shader]
@@ -29,7 +29,7 @@ uint4 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
@@ -39,7 +39,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl) draw quad
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -49,7 +49,7 @@ float2 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rg (22.0, -22.0)
[rtv 0]
@@ -63,7 +63,7 @@ float4 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
[pixel shader]
@@ -73,7 +73,7 @@ uint4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
@@ -83,7 +83,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl) draw quad
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -93,7 +93,7 @@ float2 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rg (22.0, -22.0)
[rtv 0]
@@ -107,7 +107,7 @@ float4 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgba (22.0, -22.0, 1.0e100, -1.0e100)
[pixel shader]
@@ -117,7 +117,7 @@ uint4 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
@@ -127,7 +127,7 @@ int4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -137,7 +137,7 @@ float2 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rg (22.0, -22.0)
[rtv 0]
@@ -151,7 +151,7 @@ float4 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) r (22.0)
[pixel shader]
@@ -161,7 +161,7 @@ uint4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rui (22)
[pixel shader]
@@ -171,7 +171,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl) draw quad
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk) probe (0, 0) ri (-22)
[pixel shader]
@@ -181,7 +181,7 @@ float2 main() : sv_target
}
[test]
todo(mvk & vulkan) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) r (22.0)
% For the avoidance of doubt, 64 bit types cannot be used as target outputs.