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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -9,7 +9,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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@@ -22,7 +22,7 @@ void main(out float4 ret : sv_target)
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo(sm<4)]
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@@ -37,10 +37,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.2
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float 0.8
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8)
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[pixel shader todo(sm<4)]
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@@ -63,10 +63,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
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uniform 0 float 0.8
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader todo(sm<4)]
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@@ -89,13 +89,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.2, 0.3, 0.4, 0.5) 1
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uniform 0 float 0.9
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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[pixel shader todo(sm<4)]
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@@ -115,13 +115,13 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.1
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) 1
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uniform 0 float 0.5
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.6, 0.7, 0.8) 1
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uniform 0 float 0.9
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.4, 0.5, 0.6, 0.7) 1
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[pixel shader]
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@@ -138,7 +138,7 @@ void main(out float4 ret : sv_target)
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.2, 0.4, 0.6, 0.8)
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[pixel shader todo(sm<4)]
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@@ -160,23 +160,23 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
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uniform 0 float 0.1
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
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uniform 0 float 0.3
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 0 float 0.7
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.8, 0.8, 0.8, 0.8) 1
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uniform 0 float 0.9
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
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[pixel shader todo(sm<4)]
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@@ -204,10 +204,10 @@ void main(out float4 ret : sv_target)
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[test]
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uniform 0 float 0.2
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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uniform 0 float 0.8
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader todo(sm<4)]
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@@ -236,21 +236,21 @@ void main(out float4 ret : sv_target)
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uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.1 0.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1) 1
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uniform 4 float4 0.35 0.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2) 1
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uniform 8 float4 0.5 0.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.4, 0.4, 0.4, 0.4) 1
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.9, 0.9, 0.9, 0.9) 1
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