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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -56,7 +56,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.1, 1.4, 0.2, 0.3)
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@@ -75,7 +75,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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uniform 16 float4 4.1 4.2 4.3 4.4
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (4.1, 4.2, 1.3, 1.4)
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@@ -117,7 +117,7 @@ uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.1, 2.2, 0.0, 0.0)
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@@ -188,7 +188,7 @@ uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.1, 2.2, 2.3, 0.0)
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@@ -207,7 +207,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 100
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uniform 4 float 101
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (100, 100, 100, 100)
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@@ -221,7 +221,7 @@ float4 main(uniform float a : register(c1)) : sv_target
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[test]
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uniform 0 float 100
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uniform 4 float 101
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (100, 100, 100, 100)
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[pixel shader todo]
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@@ -326,7 +326,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@@ -341,7 +341,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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uniform 4 float 2.0
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draw quad
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todo(msl) draw quad
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if(sm<6) probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
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@@ -357,7 +357,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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draw quad
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todo(msl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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@@ -373,7 +373,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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draw quad
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todo(msl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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@@ -389,7 +389,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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draw quad
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todo(msl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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@@ -404,7 +404,7 @@ float4 main() : sv_target
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[test]
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uniform 4 float 1.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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% Weird FXC behavior.
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@@ -420,7 +420,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
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% Testing other reservation types. This is a parse failure, i.e "X3530: register sa not valid"
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@@ -460,7 +460,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 2.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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[require]
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@@ -527,7 +527,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)
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