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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.2 1.7 -1.2 -1.7
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (0.2, 0.7, -0.2, -0.7) 4
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[pixel shader todo(sm<4)]
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@@ -24,5 +24,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.2 2.7 -1.2 -2.7
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, -1.0, -2.0)
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