tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.7, 2.1, 2.0, -1.0)
@@ -24,7 +24,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.4 0.8
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.7, 0.8, 0.7, 0.2)
@@ -39,7 +39,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (6.0, 5.0, 4.0, 5.0)
@@ -64,7 +64,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (-0.1, 2.0, 1.0, -2.0)
@@ -80,7 +80,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.4 0.8
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.4, -0.1, -0.2, -0.1)
@@ -101,7 +101,7 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 1 2 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgbaui (2, 1, 2, 1)
[rtv 0]