tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -48,7 +48,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -61,7 +61,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -101,7 +101,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -114,7 +114,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -128,7 +128,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -141,7 +141,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
@@ -154,7 +154,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 1.0)
@@ -171,11 +171,11 @@ if(sm<4) uniform 0 float 5
if(sm<4) uniform 4 float 0
if(sm>=4) uniform 0 int 5
if(sm>=4) uniform 1 int 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -1
if(sm<4) uniform 4 float 3
if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 int 3
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 0.0)