tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 2.0 4.0 5.0 0.4
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 2.0, 2.32192802, -1.32192802) 1
[pixel shader]
@@ -21,7 +21,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.0 100.0 1.0 0.1
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 2.0, 0.0, -1.0) 1
[pixel shader]
@@ -34,5 +34,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 3.0 10.0 1.0 0.1
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0986123, 2.302585, 0.0, -2.302585) 2