tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
@@ -28,7 +28,7 @@ if(sm<4) uniform 0 float4 2 3 4 5
if(sm<4) uniform 4 float4 0 -10 10 100
if(sm>=4) uniform 0 int4 2 3 4 5
if(sm>=4) uniform 4 int4 0 -10 10 100
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
@@ -43,7 +43,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (64.0, 64.0, 64.0, 40.0)