tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -14,7 +14,7 @@ float4 main(float2 color_xy : COLOR0, float2 color_zw : COLOR1) : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe(320, 240) rgba(0.25, 0.5, 0.75, 1.0)
% Test handling of arrays in interface blocks
@@ -115,7 +115,7 @@ float4 main(data input) : SV_Target
[test]
clear rtv 0 -1.0 -1.0 -1.0 -1.0
todo(mvk & vulkan) draw triangle list 3
todo(mvk & vulkan | msl) draw triangle list 3
todo(mvk) probe (0, 0) rgba ( 0.0, 0.0, 0.0, 0.0)
todo(mvk) probe (1, 0) rgba ( 1.0, 12.0, 13.0, 14.0)
todo(mvk) probe (2, 0) rgba ( 2.0, 15.0, 16.0, 22.0)
@@ -158,5 +158,5 @@ float4 main(float4 pos : SV_Position, float4 color : COLOR) : SV_Target
}
[test]
todo(mvk & sm<4) draw triangle list 3
todo(mvk & sm<4 | msl) draw triangle list 3
probe (0, 0) rgba(1.0, 10.0, 11.0, 4.0)