tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -6,7 +6,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 0)
@@ -18,7 +18,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 0)
@@ -30,7 +30,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
@@ -42,7 +42,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)
@@ -68,5 +68,5 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)