tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -17,10 +17,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (-2.0, -2.0, -2.0, -2.0)
@@ -43,10 +43,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
@@ -69,8 +69,8 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (1.0, 4.0, 0.0, 0.0)
uniform 0 float 1.0
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (1.0, 40.0, 0.0, 0.0)