tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
@@ -37,7 +37,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
@@ -69,7 +69,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
@@ -83,7 +83,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.5, 0.0, 0.5, 0.0)
@@ -97,7 +97,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.0, 0.4, 0.0, 0.4)
@@ -113,5 +113,5 @@ float4 main() : sv_target
[test]
uniform 0 int4 1 0 0 0
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)