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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -54,7 +54,7 @@ float4 main(float tex : texcoord) : sv_target
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[test]
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uniform 0 uint4 10 0 0 0
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draw quad
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todo(msl) draw quad
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probe ( 0, 0, 159, 480) rgba (10.0, 35.0, 0.0, 0.0)
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probe (161, 0, 479, 480) rgba (10.0, 38.0, 0.0, 0.0)
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probe (481, 0, 640, 480) rgba ( 5.0, 10.0, 0.0, 0.0)
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@@ -76,7 +76,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (10.0, 45.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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