tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (8.0, 8.0, 8.0, 8.0)
@@ -26,7 +26,7 @@ float4 main() : sv_target
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float 2
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10.0, 10.0, 10.0, 10.0)
@@ -40,7 +40,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (3.0, 3.0, 3.0, 3.0)
@@ -56,10 +56,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
uniform 4 float 2
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -78,7 +78,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
@@ -99,5 +99,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float 1
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)