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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4) draw quad
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todo(sm<4 | msl) draw quad
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probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@@ -71,7 +71,7 @@ float4 main() : SV_TARGET
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% Account for both the SM1 and SM4 uniform layout
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 3.0 0.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (6.0, 6.0, 6.0, 6.0)
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[pixel shader]
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@@ -84,7 +84,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (110.0, 110.0, 110.0, 110.0)
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[pixel shader fail]
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