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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -2.0 3.0 4.0 0.1
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uniform 4 float4 2.0 -1.0 4.0 5.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (7.483983, 7.483983, 7.483983, 7.483983) 1
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[pixel shader]
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@@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 16 32 48 64
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uniform 4 float4 1.0 0.5 0.25 0.125
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 16.0, 48.0, 0.125)
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[pixel shader]
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@@ -44,7 +44,7 @@ float4 main() : SV_TARGET
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}
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[test]
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todo(sm>=6) draw quad
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todo(sm>=6 | msl) draw quad
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probe (0, 0) rgba (1.0, 80.0, 3.0, 80.0)
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[pixel shader]
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@@ -54,7 +54,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 304.0, 76.0, 4.0)
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[pixel shader fail]
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