tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -17,7 +17,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@@ -57,7 +57,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10, 20, 30, 40)
@@ -71,7 +71,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.0 20.0 30.0 40.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (20, 40, 60, 80)
@@ -88,7 +88,7 @@ if(sm<4) uniform 0 float4 10 20 30 40
if(sm<4) uniform 4 float4 50 60 70 80
if(sm>=4) uniform 0 int4 10 20 30 40
if(sm>=4) uniform 4 int4 50 60 70 80
draw quad
todo(msl) draw quad
probe (0, 0) rgba (100, 120, 140, 160)
@@ -111,7 +111,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (70, 80, 90, 100)
@@ -134,7 +134,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 10 30 50 70
if(sm>=4) uniform 8 float4 20 40 60 80
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10, 20, 50, 60)
@@ -170,7 +170,7 @@ float4 main() : sv_target { return b; }
[test]
uniform 0 float4 10 20 30 40
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10, 20, 30, 40)
@@ -190,7 +190,7 @@ float4 main() : sv_target
if(sm<4) uniform 0 float4 30 50 40 40
if(sm>=4) uniform 0 float4 10 20 0 0
if(sm>=4) uniform 4 float4 30 50 40 40
draw quad
todo(msl) draw quad
probe (0, 0) rgba (60, 100, 80, 80)
@@ -216,7 +216,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
if(sm<4) uniform 12 float4 80 100 0 0
if(sm>=4) uniform 8 int4 70 90 0 0
if(sm>=4) uniform 12 int4 80 100 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (70, 80, 90, 100)