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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -8,7 +8,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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probe (0, 0, 640, 480) rgba (1.0, 1.0, 0.0, 0.0)
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@@ -29,7 +29,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<4 | glsl) draw quad
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todo(sm<4 | glsl | msl) draw quad
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todo(sm<4) probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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todo(sm<4) probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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@@ -55,7 +55,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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@@ -74,7 +74,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(glsl) draw quad
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todo(glsl | msl) draw quad
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probe (10, 10) rgba (-0.524999976, -0.164999843, 0.104999900, 0.0) 16
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probe (11, 10) rgba (-0.689999819, -0.164999843, 0.114999890, 0.0) 32
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probe (10, 11) rgba (-0.420000076, -0.154999852, 0.104999900, 0.0) 32
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