tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -14,11 +14,11 @@ float4 main(out uint sample_mask : SV_Coverage) : SV_Target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
sample mask 0x0b
clear rtv 0 0.0 0.0 0.0 0.0
todo(glsl) draw quad
todo(glsl | msl) draw quad
probe (0, 0) rgba (0.25, 0.25, 0.25, 0.25)