tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -5,7 +5,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 7.0, 8.0, 4.0) 4
[pixel shader]
@@ -18,7 +18,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 7.0, 8.0, 4.0) 4
[pixel shader]
@@ -34,7 +34,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
todo(msl) draw quad
probe (0, 0) rgba (7.0, 8.0, 0.0, 4.0) 4
[pixel shader]
@@ -51,5 +51,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 -1 6 7 3
if(sm>=4) uniform 0 int4 -1 6 7 3
draw quad
todo(msl) draw quad
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0) 4