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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -13,7 +13,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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@@ -61,7 +61,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm>=6)]
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@@ -83,7 +83,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader]
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@@ -97,7 +97,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail]
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@@ -150,7 +150,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 2.0, 4.0, 8.0)
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@@ -171,7 +171,7 @@ float4 main() : sv_target
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uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 4.0, 8.0, 9.0)
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@@ -197,7 +197,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (0.0, 4.0, 5.0, 6.0)
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@@ -246,7 +246,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (509, 610, 711, 812)
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@@ -274,7 +274,7 @@ uniform 0 float4 0.0 1.0 2.0 3.0
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uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (12468.0, 13509.0, 14010.0, 15011.0)
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@@ -291,7 +291,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2.0, 3.0, 2.0, 3.0)
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@@ -396,7 +396,7 @@ float4 main() : sv_target
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uniform 0 float 1.0
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uniform 1 float 2.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (512.0, 612.0, 712.0, 812.0)
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@@ -427,7 +427,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (3.0, 4.0, 3.0, 4.0)
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@@ -569,7 +569,7 @@ float4 main() : sv_target
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 0.0 2.0 0.0 0.0
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uniform 8 float4 0.0 0.0 3.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 0.0, 4.0)
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@@ -619,7 +619,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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@@ -767,7 +767,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
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[pixel shader fail(sm<6)]
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@@ -813,7 +813,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.1 0.2 0.3 0.4
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
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@@ -850,7 +850,7 @@ uniform 4 float4 4.0 5.0 6.0 7.0
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uniform 8 float4 8.0 9.0 10.0 11.0
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uniform 12 float4 12.0 13.0 14.0 15.0
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uniform 16 float4 16.0 17.0 18.0 19.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (124.0, 135.0, 146.0, 150.5)
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[require]
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