tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.3 11.5 12.8 13.1
draw quad
todo(msl) draw quad
probe (0, 0) rgba (10, 11, 12, 0)
@@ -40,7 +40,7 @@ if(sm>=4) uniform 0 float 2.6
if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
@@ -61,6 +61,6 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
if(sm<4) todo probe (0,0) rgba (0.5, 4.2949673e+009, 0.5, 0.5)
if(sm>=4) probe (0,0) rgba (0.5, 0.5, 0.5, 0.5)