tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -50,7 +50,7 @@ float4 main() : sv_target
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 1.0)
@@ -89,7 +89,7 @@ float4 main() : sv_target
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (5.0, 6.0, 7.0, 8.0)
@@ -120,7 +120,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (4.0, 4.0, 4.0, 4.0)
@@ -154,7 +154,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (5.0, 5.0, 5.0, 5.0)
@@ -199,7 +199,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (71.0, 73.0, 73.0, 74.0)