tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 1.0)
@@ -27,7 +27,7 @@ float4 main() : SV_TARGET
uniform 0 float4 0.0 0.0 2.0 4.0
if(sm<4) uniform 4 float4 0 1 0 10
if(sm>=4) uniform 4 int4 0 1 0 10
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (0.0, 10.0, 1.0, 11.0)
@@ -42,5 +42,5 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0
if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(sm<4) draw quad
todo(sm<4 | msl) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 0.0)