tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@@ -15,7 +15,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 2 0 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (8, 8, 0, 0)
[pixel shader]
@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 1 0 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2, -6, 2, -6)
[pixel shader]
@@ -52,7 +52,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 3 0 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (280, 280, 0, 0)
[pixel shader]
@@ -72,7 +72,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 uint4 2 0 0 0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (20, -48, 20, -48)
[pixel shader fail]
@@ -100,5 +100,5 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (55, 183, -16760, 0)