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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@@ -15,7 +15,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (8, 8, 0, 0)
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[pixel shader]
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@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 1 0 0 0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2, -6, 2, -6)
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[pixel shader]
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@@ -52,7 +52,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 3 0 0 0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (280, 280, 0, 0)
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[pixel shader]
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@@ -72,7 +72,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (20, -48, 20, -48)
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[pixel shader fail]
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@@ -100,5 +100,5 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (55, 183, -16760, 0)
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