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tests/shader_runner: Introduce a Metal shader runner.
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Notes:
Henri Verbeet
2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
@ -14,7 +14,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (21, 22, 23, 24)
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@ -36,7 +36,7 @@ float4 main() : SV_TARGET
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (61, 62, 63, 64)
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[pixel shader]
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@ -49,7 +49,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2, 3, 6, 1)
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% Additional level of indirection
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@ -64,7 +64,7 @@ float4 main() : sv_target
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}
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[test]
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (2, 3, 6, 1)
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@ -88,5 +88,5 @@ uniform 4 float 0.0
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uniform 8 float 0.0
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uniform 12 float 0.0
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uniform 16 float 42.0
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draw quad
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todo(msl) draw quad
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probe (0, 0) rgba (42, 42, 42, 42)
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