tests/shader_runner: Introduce a Metal shader runner.

This commit is contained in:
Feifan He
2024-10-21 22:23:27 +08:00
committed by Henri Verbeet
parent da75582a14
commit b0646cb427
Notes: Henri Verbeet 2024-10-31 16:58:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1205
176 changed files with 1154 additions and 992 deletions

View File

@ -14,7 +14,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
@ -36,7 +36,7 @@ float4 main() : SV_TARGET
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (61, 62, 63, 64)
[pixel shader]
@ -49,7 +49,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)
% Additional level of indirection
@ -64,7 +64,7 @@ float4 main() : sv_target
}
[test]
draw quad
todo(msl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)
@ -88,5 +88,5 @@ uniform 4 float 0.0
uniform 8 float 0.0
uniform 12 float 0.0
uniform 16 float 42.0
draw quad
todo(msl) draw quad
probe (0, 0) rgba (42, 42, 42, 42)